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Weapon concept 1 by ArtistMEF Weapon concept 1 by ArtistMEF
Sci-fi weapon concept done for the game "Solar Storm" at 2012.
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:iconzoomzoom:
zoomzoom Featured By Owner Jul 17, 2015  Professional Digital Artist
would love to remake this in 3D. let me know if you are ok with it. u get a credit and everything of cause... 
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:iconartistmef:
ArtistMEF Featured By Owner Jul 18, 2015  Professional Digital Artist
hey, sure, u can try)
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:iconzoomzoom:
zoomzoom Featured By Owner Jul 18, 2015  Professional Digital Artist
wonna collaborate farther and make a texture for the model. it would be same approach as it is in the gaming industry. i will model and uv map it and you can texture it. then I can render it.
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:iconyudikieva:
yudikieva Featured By Owner Jun 17, 2014
cool..
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:iconheyj64:
heyj64 Featured By Owner Jan 29, 2014
Nod ooh, Mass Effect-y
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:iconsmoketh:
smokeTH Featured By Owner Oct 11, 2013  Hobbyist General Artist
Mag too small for double barrel design. Except if it is plasma gun, but then why the hell do you need flashbrake muzzle? I am confused.
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:iconvicariouslygaming:
VicariouslyGaming Featured By Owner Feb 10, 2014  Student Digital Artist
Artistic license is a thing friend. 
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:iconsmoketh:
smokeTH Featured By Owner Feb 11, 2014  Hobbyist General Artist
Artistic stupidity too, apparently. 
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:iconvicariouslygaming:
VicariouslyGaming Featured By Owner Feb 11, 2014  Student Digital Artist
Haha sure. In all seriously though, artists can take certain liberties with their work, especially conceptual pieces. Consider that this is a Sci-fi weapon. It does not necessarily need to adhere to realistic weapon design. It's possible that the gun was produced following the advancement of firearms technology. It's possible that this gun comes from a different universe where physics work differently. It's possible that the internal mechanisms work differently than they would with modern systems. It's possible that this gun very well would not work if you tried to produce it today, but may work in a different world or time. This is why artists have a little breathing room, especially when it comes to designing things that exist in different conditions. It's not stupidity, it's flexible restraints. It is literally the definition of 'artistic license'. Critique is always helpful, criticism is a step down, and insults are just petty. 
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:iconsmoketh:
smokeTH Featured By Owner Feb 11, 2014  Hobbyist General Artist
OK, think about it in stretch of disbelief. 
^ pretty much explains it. 

However - if you are going with the fanasy-punk - why not to detach every grounding in reality and go for complete something something shoots plasma pellets?

This gun is really meant to be grounded in reality more than it does within fantasy, and there comes the problem. What kind of projectile will you shoot out of it? 
If that's regular bullet, then i can only see 6 shots with such thickness of barrel == birdshot revolver. That makes flashbrake somewhat understandable, YET i can see that trigger is full auto and there are 16 shots on holo projector. So then this is something else. 
Why do you need flashbrake muzzle for anything but powder powered gun? If this is gauss/railgun/plasma/laser - in fact everything which not involves explosive reaction going on at start of projectile path- you do not need flashbrake - because  there is no flash. 


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:iconartmando92:
artmando92 Featured By Owner Aug 6, 2014  Student General Artist
This might be late but you are dead wrong my friend and what Gaming was trying to tell you is that art has no boundaries, for all you know this might shoot something else or in the world he is creating a muzzle is indeed needed. The thing is some people want it to be a certain way because thats their reality but the purpose of art is to create another reality meaning the weapon could be interpreted however the artist wanted it to.
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:iconsmoketh:
smokeTH Featured By Owner Aug 10, 2014  Hobbyist General Artist
Making weapon less realistic == making it less reliable and consciously or subconsciously end viewer cannot associate with it or relate to it as anyhow realistic or at least partially realistic.
In other words - you need some sort of merit and though put into it, just throwing all the shit onto the gun, for sake of it makes it like a work of a child who wants to show off but know jack shit about how weaponry work.
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:iconartmando92:
artmando92 Featured By Owner Aug 10, 2014  Student General Artist
Ok well then could you tell me how this person could've fixed this then?
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(1 Reply)
:iconbutchersonic:
ButcherSonic Featured By Owner Apr 30, 2013
Раскладушка-Двустволка)
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:iconexplorer3d:
explorer3d Featured By Owner Apr 10, 2013
so cool.good design
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:iconmorghat:
Morghat Featured By Owner Mar 10, 2013  Hobbyist Traditional Artist
nice !
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:iconartistmef:
ArtistMEF Featured By Owner Mar 12, 2013  Professional Digital Artist
ty ;)
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:iconjuhupainting:
Juhupainting Featured By Owner Mar 9, 2013   Digital Artist
Here I also love the designs (xD
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:iconartistmef:
ArtistMEF Featured By Owner Mar 12, 2013  Professional Digital Artist
haha, thanks mate
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:iconbabeskull16:
babeskull16 Featured By Owner Mar 6, 2013  Student Interface Designer
Very nice,fella!
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:iconartistmef:
ArtistMEF Featured By Owner Mar 12, 2013  Professional Digital Artist
thx)
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:iconcerberust:
Cerberust Featured By Owner Mar 6, 2013
That is one chunky monkey! Though, I like that with the sight rail, it could be carried like a suitcase. I like your metal textures too. I gotta get better at those.
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:iconartistmef:
ArtistMEF Featured By Owner Mar 12, 2013  Professional Digital Artist
thanks)
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:iconarstard:
ARStarD Featured By Owner Mar 6, 2013  Hobbyist Interface Designer
Great job! I like double gunmetal weapons. Do you see the Crysis 3's Typhoon?
However I think it's a bit bulky..
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:iconartistmef:
ArtistMEF Featured By Owner Mar 12, 2013  Professional Digital Artist
ty) no, not saw (
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:iconnotxray0128:
NotXRAY0128 Featured By Owner Mar 6, 2013  Hobbyist Traditional Artist
Carbine version?
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:iconartistmef:
ArtistMEF Featured By Owner Mar 12, 2013  Professional Digital Artist
) no)
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March 6, 2013
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